Education is at a time of redefinition and transformation, in line with an era
characterized by considerable technological development and profound social
changes. One would expect it to be accompanied by a media context in which
narrative models are transformed by the impact of digitalization, affecting
student-teacher interactions. However, it has been observed that the media usage of
an entire generation emphasizes the gap between formal education and young
people’s everyday digital life. Within this framework, and at the international level, a
series of innovative pedagogical proposals have emerged, which approach education
from the field of communication: Minecraft Education, NFB Education, Educ’Arte,
Scratch and 7 de Cinema. We have called them com-educational platforms, because
of their investment in the education-communication vector, based on an
educommunicative idea. The proposed study implements a multimodal discourse
analysis (MDA) to gain an in-depth knowledge of its characteristics. Beyond their
individual idiosyncrasies, our analysis reveals a common central feature: the
placement of community-creativity combination as the core phenomenon for
learning.