Objective: Cannabis, like other substances, negatively affects health, inducing
respiratory problems and mental and cognitive alterations. Memory and learning
disorders, as well as executive dysfunctions, are also neuropsychological disorders
associated to cannabis use. Recent evidence reveals that cannabis use during
adolescence may disrupt the normal development of the brain. This study is aimed
to analyze possible differences between early-onset and late-onset cannabis
consumers.
Method: We used a task based on a card game with four decks and different
programs of gains/losses. A total of 72 subjects (19 women; 53 men) participated
in the study; they were selected through a purposive sampling and divided into
three groups: early-onset consumers, late-onset consumers, and control (nonconsumers).
The task used was the “Cartas” program (computerized version based
on the Iowa Gambling Task (IGT)), with two versions: direct and inverse. The
computational model “Prospect Valence Learning” (PVL) was applied in order to
describe the decision according to four characteristics: utility, loss aversion, recency,
and consistency.
Results: The results evidence worst performance in the IGT in the early-onset
consumers as compared to late-onset consumers and control. Differences between
groups were also found in the PVL computational model parameters, since the
process of decision making of the early-onset consumers was more influenced by the
magnitude of the gains-losses, and more determined by short-term results without
loss aversion.
Conclusions: Early onset cannabis use may involve decision-making problems, and
therefore intervention programs are necessary in order to reduce the prevalence
and delay the onset of cannabis use among teenagers.