Videogame production events, particularly the Global Game Jam (GGJ), is an activity
par excellence aimed at the development of the world’s largest games, enhancing the form of
personal expression, critical thinking, and appropriation of new media through collaborative work.
The general objective is to explore the development process within the context of the GGJ, calculating
the correlation between level of education and source of inspiration, the correlation between level
of education and purpose of the game to be designed in the Global Game Jam and the correlation
between level of education and skills. The main source of inspiration is defined by game genre, game
mechanics, or other video game, in addition the purpose of the game is mainly due to learning a
technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail
are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the
same passion as those who have just started in the multidisciplinary field of the development of
video games motivated by creating an original game that has a good script and provides them a
life experience.